﻿public class NetEvent_KickOut : NetSendEvent
{
    protected override ISerialize data
    {
        get
        {
            return null;
        }
    }


    public NetEvent_KickOut() : base()
    {
        message.key = "KickOut";
    }

    protected override void OnSend(Remote connect)
    {
        GameDebug.Log($"NetEvent_KickOut  发送到：{(connect as TCPClient)?.userID}");
    }
}
